DISCLAIMER

Everything written, recorded, linked to, posted or stolen for this site represents the opinion of Josh Shabtai, not necessarily that of his employer or anyone else. Thank you.

Monday
Mar282011

It Is A Dark Time For The Rebellion.

UPDATE 03/30/11, 2:24 p.m. EST: Just received notice from THQ that Lucasfilm's has "given [THQ] the rights to continue selling all mobile content including your Falcon Gunner in the Apple App Store until further notice." Thanks for everyone's kind words and support. As soon as I know what this means for our ability to issue title updates, I'll repost.

ORIGINAL POST:

Today's been a whirlwind of a day.

Minutes after learning that Vertigore Games' next two titles had made it through the app store approval process in record time*, I received a message that dropped me like a turbo-laser shot through Alderaan.

Due to forces beyond my control, it turns out that Thursday, March 31 will be the last day fans can get their hands on Star Wars Arcade: Falcon Gunner for iPhone and iPod Touch. Ever.

(Photo taken by @flatfishpro. Follow him!)

I wish it were up to us, but unfortunately, our license to make Star Wars games was predicated on our amazing publisher THQ Wireless' arrangement with the Lucasfilm folks, and that seems to be winding down.  (At the risk of speaking for other developers, it sounds like this may also be the case across the board for all Star Wars iOS games.)

In the end, I shouldn't be upset:  I'd literally been dreaming about making a Millennium Falcon arcade machine for more than 27 years. THQ and Lucasfilm gave me and Vertigore the chance not only to realize this vision, but also to produce the first augmented reality Star Wars game, um, ever. Apple was kind enough to feature us, fans have been gracious enough to give us 4.5 stars and this guy even used the game to shoot down people at the Oscars!

But I'd be lying if I said I wasn't sad.  Especially when I knew what we had planned:  An awesome iPad 2 version. An Android version. Visual interaction in AR mode (see, we even listen to haters!). And last but not least, a Battle of Endor update, complete with an interactive backing track from Nien Numb.

But anyway. We had a good run. We got to make a friggin' Star Wars game! And even cooler, more immersive things are yet to come from Vertigore.

Thanks to everyone who helped make this game a reality. And if you still haven't tried it, you have 3 days... :)

* BTW, I cannot wait for people to get their hands on these new games.  Five words: stereoscopic 3D on an iPhone. Follow our Twitter feed to get the latest: @vertigoregames. Well, when we're finally able to talk about it.

Friday
Mar252011

It's the Little Things.

I wouldn't put "receiving blast e-mails from social networking platforms" atop my list of stuff that I like. 

But I just received an unusually thoughtful one "from" Reid Hoffman, LinkedIn's co-founder, calling me out for being one of LinkedIn's first million members:

I wouldn't say I've previously had a tremendously strong emotional connection to LinkedIn, but small gestures like this are a great first step.  They've even thrown in some info about locating a little easter egg within LinkedIn (i.e. how to identify your member number)!

More companies should follow this line of thinking.  Sweat the small details.  They're the things people remember.

Thursday
Feb102011

Shower Complex: A Massively Multiplayer ARG About Showering

I always fancied myself as immune to cold weather.  

I grew up in Erie, Pennsylvania, where it was normal to experience 60-70 inches of 'lake effect' snow on any given winter weekend.  I lost teeth while sliding around on icy sidewalks. I broke bones sledding.  I was fine; I was a victor.  I could handle pretty much anything winter would throw at me.

Over the last 10 days, I've rethought things.  

My apartment building has been without hot water for the last 10 days.  Every morning, I wake up, wanting nothing more than a warm shower - and silently hoping that the boilers will have magically righted themselves without the aid of those pesky backordered parts.  Every morning, I am disappointed.

You don't realize how depressing it can be to go without your morning shower until you're bathing yourself with water boiled in a lobster pot.  Or when you're carting your towel and flip-flops around your office at 8 a.m., hoping no one sees you sneaking into the communal shower - even though it's not really that big of a deal.  Right?  

It's also disruptive in physical ways.  I don't feel right going to the gym, sweating it up, then walking out into the cold, onto the 7 train and into the office to shower and... You get the picture.  I'm not starving or anything, but I've felt, well, victimized by all of this.  Seriously.

Thank god for Jane McGonigal.

She doesn't know it, but she's already been directly responsible for generating some of my favorite memories and friendships, thanks to a wonderful game called Top Secret Dance Off.

And now she's inspired a method for actually doing something about this lousy hot water situation, turning it into something kinda awesome.  

I've been reading her book, Reality Is Broken, which explores how we can improve our lives through the thoughtful application game techniques.  In particular, her description of SuperBetter, a game she devised to help her recover from a traumatic concussion, moved me to think about how games can transform suffering (or in my case, inconvenience) into transcendent experiences.

So I decided to make an espionage-themed, (potentially) massively multiplayer, alternate reality game about showering. (The massively multiplayer part is asynchronous, of course.  Yuck.)

It's called Shower Complex.

* * * * *

To know an environment is to delve into its most intimate corridors, to go where few else dare to go.

You're a spy of the Jason Bourne/Sydney Bristow variety. 

Your objectives are simple:  Sneak in and out of the city's most closely guarded showers. Avoid detection at all costs. And if there's time, shave.

The rules are simple:

 

  • You start as a junior agent, carrying a utility belt (or dopp kit) that can hold only one item at the start.
    • Shampoo
    • Soap
    • Body wash
    • Shaving cream/razor combo
    • Loofah
    • Pomade
    • Other item
  • You must designate a friend or family member as your Q, someone that you can trust with your life!
  • As a spy, you need a secret code word that is more than 9 letters and can be shared only with your Q or as otherwise indicated (see below) 
  • Play is measured in infiltration points.
  • Every time you shower at a place other than home, you earn +1 infiltration point.
    • If it's your first-time infiltrating a place, you get a bonus +1.
    • If you make it from the shower back to a designated "safe place" -- either outside of the location or at your desk (if you're at work like I have been... gross) without being seen, you get another +1.
    • If you are able to infiltrate a shower AND get a gym visit out of it, give yourself another bonus +1 for deep infiltration.
    • Up to +3 Style Points can be awarded for extra-sneaky maneuvers or clever alibis.  Run these by your Q to determine if you have earned them.
  • If you are seen by an enemy agent (aka all non-players), you lose all of your points... UNLESS you quickly shout your secret code word at the person. Then you get another +1. 
    • When this happens, you must reset your secret code word
  • You can only collect points at a location for 3 check-ins.  After that, you have mastered the location and must find a new place to infiltrate if you are to collect additional points and level up.
  • Ranking System:
    • Junior Agent (Level 1):  1 utility belt items
    • Agent (Level 2, +2 points):  2 utility belt items
    • Senior Agent (Level 3, +6 points):  3 utility belt items
    • Master (Level 4, +14 points):  4 utility belt items
    • Veteran (Level 5, + 22 points): 5 utility belt items 
    • Executive Director (Level 6, +35 points): 6 utility belt items
  • Even if you lose points, you won't drop levels -- once a new level is attained, you will permanently maintain that ranking.

It's still a work in progress, but I can say that it's already working wonders.  I reached Senior Agent status this morning and tapped out my workplace's showers.  My wife has also climbed the ranks rather quickly, and discovered a new yoga class and gym in the process.  Another of my neighbors has wormed his way into free classes at the Reebok Sports Club.  (Although he didn't actually know he was playing the game at the time... but c'mon!  He was born into this.)

I'm almost going to be sad when the hot water turns back on.

Then again, I can't wait to wash some dishes without boiling anything.

 

Tuesday
Nov022010

27 Years Later...

After 8 months of being sworn to secrecy, my company, Vertigore Games, just announced that we're developing the first augmented reality Star Wars game.  You can see some early test footage here.

The story goes back even further than 8 months, though.  This game has literally been 27 years in the making.

Way back in 1983, my mom took me to a ratty mall arcade in Columbus, Ohio. I was four years old.

I remember her giving me a quarter to go play that amazing, vector graphics-based Star Wars arcade gameShe held me up to reach the game's control yoke, where I (briefly... come on, I was 4) piloted an X-Wing on its trench run through the Death Star. It was amazing and probably the first time I'd lost all sense of where I was while playing a videogame. Definitely not the last.

Anyway, I crashed and burned and my mom put me down.  According to her, the first thing out of my mouth was, "When will there be a Millennium Falcon version?"  She said she wasn't sure, but that there probably was.

I looked for that damn Millennium Falcon for the next two and a half decades and, failing that, decided it was time to just go ahead and make one.  And here we are.

Thursday
Jul152010

One Way Copy Editors Relieve Boredom.

By assigning titles like this to otherwise staid track and field events:

Really, Reuters?