UPDATE 03/30/11, 2:24 p.m. EST: Just received notice from THQ that Lucasfilm's has "given [THQ] the rights to continue selling all mobile content including your Falcon Gunner in the Apple App Store until further notice." Thanks for everyone's kind words and support. As soon as I know what this means for our ability to issue title updates, I'll repost.
Today's been a whirlwind of a day.
Minutes after learning that Vertigore Games' next two titles had made it through the app store approval process in record time*, I received a message that dropped me like a turbo-laser shot through Alderaan.
Due to forces beyond my control, it turns out that Thursday, March 31 will be the last day fans can get their hands on Star Wars Arcade: Falcon Gunner for iPhone and iPod Touch. Ever.
(Photo taken by @flatfishpro. Follow him!)
I wish it were up to us, but unfortunately, our license to make Star Wars games was predicated on our amazing publisher THQ Wireless' arrangement with the Lucasfilm folks, and that seems to be winding down. (At the risk of speaking for other developers, it sounds like this may also be the case across the board for all Star Wars iOS games.)
In the end, I shouldn't be upset: I'd literally been dreaming about making a Millennium Falcon arcade machine for more than 27 years. THQ and Lucasfilm gave me and Vertigore the chance not only to realize this vision, but also to produce the first augmented reality Star Wars game, um, ever. Apple was kind enough to feature us, fans have been gracious enough to give us 4.5 stars and this guy even used the game to shoot down people at the Oscars!
But I'd be lying if I said I wasn't sad. Especially when I knew what we had planned: An awesome iPad 2 version. An Android version. Visual interaction in AR mode (see, we even listen to haters!). And last but not least, a Battle of Endor update, complete with an interactive backing track from Nien Numb.
But anyway. We had a good run. We got to make a friggin' Star Wars game! And even cooler, more immersive things are yet to come from Vertigore.
Thanks to everyone who helped make this game a reality. And if you still haven't tried it, you have 3 days... :)
* BTW, I cannot wait for people to get their hands on these new games. Five words: stereoscopic 3D on an iPhone. Follow our Twitter feed to get the latest: @vertigoregames. Well, when we're finally able to talk about it.